Design hashset
class MyHashSet:
def __init__(self):
self.size = 1000
self.storage = [[] for _ in range(self.size)]
def _hash(self, val):
return val % self.size
def add(self, key: int) -> None:
if key not in self.storage[self._hash(key)]:
self.storage[self._hash(key)].append(key)
def remove(self, key: int) -> None:
if key in self.storage[self._hash(key)]:
self.storage[self._hash(key)].remove(key)
def contains(self, key: int) -> bool:
return key in self.storage[self._hash(key)]
# Your MyHashSet object will be instantiated and called as such:
# obj = MyHashSet()
# obj.add(key)
# obj.remove(key)
# param_3 = obj.contains(key)
Design HashSet
Design a HashSet without using any built-in hash table libraries.
Implement MyHashSet class:
void add(key)Inserts the valuekeyinto the HashSet.bool contains(key)Returns whether the valuekeyexists in the HashSet or not.void remove(key)Removes the valuekeyin the HashSet. Ifkeydoes not exist in the HashSet, do nothing.
Example 1:
Input ["MyHashSet", "add", "add", "contains", "contains", "add", "contains", "remove", "contains"] [[], [1], [2], [1], [3], [2], [2], [2], [2]] Output [null, null, null, true, false, null, true, null, false] Explanation MyHashSet myHashSet = new MyHashSet(); myHashSet.add(1); // set = [1] myHashSet.add(2); // set = [1, 2] myHashSet.contains(1); // return True myHashSet.contains(3); // return False, (not found) myHashSet.add(2); // set = [1, 2] myHashSet.contains(2); // return True myHashSet.remove(2); // set = [1] myHashSet.contains(2); // return False, (already removed)
Constraints:
0 <= key <= 106- At most
104calls will be made toadd,remove, andcontains.